hpr0991 :: Making a Music Sampler with Midi and Pygame
1/1hpr0991
About
Summary: Using Python Pygame and a Midi controller to make a sampler
Source: [http://hackerpublicradio.org/eps.php?id=0991](http://hackerpublicradio.org/eps.php?id=0991)
Pygame Midi documentation:
[http://www.pygame.org/docs/ref/midi.html](http://www.pygame.org/docs/ref/midi.html)
Pygame Mailing List:
[http://www.pygame.org/wiki/info](http://www.pygame.org/wiki/info)
Midi.py sample from pygame example folder:
[https://bitbucket.org/pygame/pygame/src/25e3f2cee879/examples/midi.py](https://bitbucket.org/pygame/pygame/src/25e3f2cee879/examples/midi.py)
Sampler/Sound Looper made from python, pygame and midi:
[http://www.pygame.org/project-BadPenni+-+MIDI+Triggered+Sound+Looper-1734-.html](http://www.pygame.org/project-BadPenni+-+MIDI+Triggered+Sound+Looper-1734-.html)
Sample values that populate midi_events variable:
Middle C note key press (notice the data1 is 60 and data2 is 127)
<Event(34-Unknown {'status': 144, 'vice_id': 2, 'timestamp': 6701, 'data1': 60, 'data3': 0, 'data2': 127})>
Middle C note key release (notice the data1 is 60 and data2 is 0)
<Event(34-Unknown {'status': 128, 'vice_id': 2, 'timestamp': 6764, 'data1': 60, 'data3': 0, 'data2': 0})>
Middle C# note key press (notice the data1 is now 61)
<Event(34-Unknown {'status': 144, 'vice_id': 2, 'timestamp': 206684, 'data1': 61, 'data3': 0, 'data2': 127})>
Python code snippet that pulls the note number from the midi_events list and appends an "off" string if it is a key release.
if str(midi_events[0][0][2]) != "0":
midinote = str(midi_events[0][0][1])
else:
midinote = str(midi_events[0][0][1]) + "off"
Controlling sounds with if statements and our midinote variable:
distbassrollloop = pygame.mixer.Sound("7FullCircleDistBassRollLoop.wav")
distsnarerollloop = pygame.mixer.Sound("7FullCircleDistSnareRollLoop.wav")
distbass = pygame.mixer.Sound("7FullCircleDistBassPad.wav")
distsnare = pygame.mixer.Sound("7FullCircleDistSnare.wav")
if midinote == "48":
distbass.play()
if midinote == "49":
distbassrollloop.play(1000)
if midinote == "49off":
distbassrollloop.stop()
if midinote == "50":
distsnare.play()
if midinote == "51":
distsnarerollloop.play(1000)
if midinote == "51off":
distsnarerollloop.stop()
Contact info:
bgryderclock on Google+:
[https://plus.google.com/u/0/114032638902983586355](https://plus.google.com/u/0/114032638902983586355)
bgryderclock on Twitter:
[https://twitter.com/bgryderclock](https://twitter.com/bgryderclock)
bgryderclock on Identica:
[http://identi.ca/bgryderclock](http://identi.ca/bgryderclock)
Links
[http://www.pygame.org/docs/ref/midi.html](http://www.pygame.org/docs/ref/midi.html)
[http://www.pygame.org/wiki/info](http://www.pygame.org/wiki/info)
[https://bitbucket.org/pygame/pygame/src/25e3f2cee879/examples/midi.py](https://bitbucket.org/pygame/pygame/src/25e3f2cee879/examples/midi.py)
[http://www.pygame.org/project-BadPenni+-+MIDI+Triggered+Sound+Looper-1734-.html](http://www.pygame.org/project-BadPenni+-+MIDI+Triggered+Sound+Looper-1734-.html)
[https://plus.google.com/u/0/114032638902983586355](https://plus.google.com/u/0/114032638902983586355)
[https://twitter.com/bgryderclock](https://twitter.com/bgryderclock)
[http://identi.ca/bgryderclock](http://identi.ca/bgryderclock)
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