Video: How To Design An Unsolvable Problem

Channel: Adam Millard - The Architect of Games

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Sim City is one of the most important videogames ever made, but Will Wright's magnum opus isn't revolutionary because it made architecture fun, but in how it created an entirely new kind of videogame: the problem solver. Problem Solving videogames are a unique collection of titles that rely not on the developer to author specific obstacles, but on the player to interact with a set of meticulously-balanced variables and rules and in the process create a series of challenges that are totally unique.

The Architect has been trying their hand at alchemy, logistics, speed running and even... whatever that word is for planning out what buildings look like in an effort to figure out the root of this particular problem - and they've come to a startling conclusion. Some of the best problems in videogaming are, in fact, designed to be unsolvable.

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