Video: Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

Channel: Unity

Giới thiệu

In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

Speaker:

Ciro Continisio

Ask your questions here: https://on.unity.com/2UmP9TE

Did you find this video useful? Room for improvement? Let us know: https://on.unity.com/2Ydm26z

Check out the Unite Now page to be among the first to watch upcoming sessions: https://on.unity.com/30hMK0x

00:00 - Intro and agenda

01:33 - Universal Render Pipeline

02:42 - Realtime lighting strategy

04:40 - Shadow quality, cascades

13:36 - Baked lighting strategy

18:54 - Explanation of lightmapping

22:44 - Filtering and Charts

28:46 - UVs

35:50 - Iterating on the right settings

37:56 - Mixed lighting

43:02 - Light Probes

51:44 - Reflection Probes

56:25 - Wrap-up