Channel: @ThatRyanManning
In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 3 we cover the how to setup and configure the five most common lighting situations you'll encounter when lighting interiors and how to achieve the look you want with the fewest iterations possible.
00:00 - Intro 00:50 - Interior Lighting Examples 02:41 - Spotlight (Under-cabinet lighting) & Lighting Principles 13:11 - Omni-Directional Lighting 16:04 - Floor Lamp & Blueprint Lighting 22:12 - Track Light Lighting 27:42 - Emmissive Lighting
Kelvin to RGB Chart: https://andi-siess.de/rgb-to-color-temperature/
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About my studio: https://www.badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.